require("funsi") -- paths to check for project.godot file local paths_to_check = { '/', '/../' } local is_godot_project = false local godot_project_path = '' local cwd = vim.fn.getcwd() -- iterate over paths and check for value in pairs(paths_to_check) do if vim.uv.fs_stat(cwd .. value .. 'project.godot') then is_godot_project = true godot_project_path = cwd .. value break end end -- check if server is already running in godot project path local is_server_running = vim.uv.fs_stat(godot_project_path .. '/server.pipe') -- start server, if not already running if is_godot_project and not is_server_running then vim.fn.serverstart(godot_project_path .. '/server.pipe') end -- autosave after 1 sec vim.opt.updatetime = 1000 vim.api.nvim_create_autocmd({ "CursorHold", "CursorHoldI" }, { pattern = "*", callback = function() if vim.bo.modified and vim.bo.buftype == "" and vim.fn.expand("%") ~= "" then vim.cmd("silent! write") end end, })